ATS TrekMUSH Economy

Market Management

The following commands are available to the Market Manager.  They allow the manager to change settings and customise the local market to their requirements.  The directors of the spaceobject where the market resides are automatically market managers, even if not listed on the console as being a manager.

Some of these functions are not fully operational yet, and they are still undergoing change and development.


  • @MARK*ET BUI*LDER=<+|-><company>

    • This command allows a market manager to add and remove companies from the list of authorised builders.

    • Companies will only be able to build assets such as Warehouses, Shipyards, etc if they are an authorised builder.

    • Companies with an existing Asset will still be able to manipulate that asset even if their authorisation is revoked.  They will be able to buy and sell factories for their warehouse for instance.

     

  • @MARK*ET MAN*AGER=<+|-><player>

    • This adds and removes players from the list of Market Managers.

     

  • @MARK*ET REP*ORT

    • This command gives managers a special report of their local market showing authorised companies, trade activity, etc.

     

  • @MARK*ET SET <ADV*ERTISE|OPE*N|REG*ULATED>=<YES|NO>

    • This sets a Market's status as Advertising Open or Regulated.

    • Advertising Markets are visible for trade comparrisons, and have certain attributes set visual so that Economy PADDs can gain information from them.

    • Open Markets are simply identified as being available for unrestricted trade.

    • Regulated Markets only allow specifically authorised Ships/Guilds/Individuals to trade there.  They may also charge further fees for the rights to trade there.

     

  • @MARK*ET TAX <import|export|labor|company>=<10-90> (percentage)

    • This sets the various taxes at the local market, all taxes collect at the treasury specified by the Market Manager.

    • Import taxes are incurred when selling commodities at the market.

    • Export taxes are incurred when buying commodies from the market.

    • Labor taxes are incurred by all labor activity at the market, usually from company labor.

    • Company tax is related to the buying and selling of Company Assets (Warehouses, Factories, Shipyards, etc)

     

  • @MARK*ET TIT*LE=<title>

    • This changes the name of the Market.  You should make sure that you do not use a market name already in use.

     

  • @MARK*ET TRE*ASURY=<treasury>

    • This sets where all the taxes from this market will go.  The treasury must be specified as a #ref.  This command should be left to the org director.  At the moment there is only one treasury per empire, so this setting should be left alone.

 

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